Friday, May 1, 2020

Everything has a place in Eberron.

If it exists in D&D, then it has a place in Eberron. 

A monster or spell or magic item from the core game may require some modification in its lore to match Eberron’s tone and overarching story, but otherwise, everything that appears in any of the core rulebooks or sourcebooks has a place somewhere in Eberron. It’s a big world; there’s a place for everything.

This is one of the core tenets of the Eberron setting; however, in practice, most official products are geared for a different kind of game than the low-level, pulp-noir kind of intrigue, globe-trotting adventure, and relativity of Alignments that so characterize it. Many products are explicitly set in or around the Sword Coast of the Forgotten Realms setting.

My goal with this blog is to find a place for all the official published adventures, as well as other products such as Magic: The Gathering cards and Plane Shift publications, and settings and other materials from the Pathfinder game. These notes are primarily for my own use, and will be interspersed with house rules; but if someone else finds anything in this blog useful for their own games, they are welcome to it.

Keith Baker often references his Eberron as a different place from the official published setting; needless to say, this blog represents my own campaign world, and should not be taken as indicative of official published material.

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