Eberron: Convergence is my take on Eberron, with lots of home-brewing, rules, and grabbing whatever I think is cool from other sources.
I don't know if I'll ever get to it, but the plan is to convert Tomb of Annihilation for Q'Barra, Curse of Strahd for Karrnath, and Storm King's Thunder for somewhere - probably Aundair. I also want to place the Planeshift: Zendikar in Xen'Drik, Planeshift: Innistrad in Karrnath, and Planeshift: Ixalan in a large fancy new island chain between Sarlona, Argonnessen, and Khorvaire (it always seemed more like a large island chain anyways).
I'll also want to expand the planes a bit, so that each is its own self-involved world, relatively friendlier to life from other planes. I think Planeshift: Kaladesh, Planshift: Dominaria, and Planeshift: Amonkhet will work well in Daanvi, Syrania, and Fernia respectively. Dolurhh and Mabar will become the same plane of Death, and I'll add another plane once I've figured out what I want it to be. The plan is to grab things from both Magic: the Gathering and Warhammer: Age of Sigmar, as well as a couple of other places, and convert them over. I'll probably end up with some stuff from Pathfinder, 4th Edition Dungeons and Dragons, and a bunch of other places as well.
I'll update this post as I go along. Right now, Karrnath and Tomb of Strahd are my main concerns, as that's the campaign I'm running, but I might switch over to Tomb of Annihilation, since it seems my players are more interested in dinosaurs and pwning everything than the aura of horror and such. We'll see how it goes.
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